# Atmosphere(ロブロックス クラス) > The Atmosphere object pushes Roblox closer toward realistic environments where sunlight scatters in different ways depending on density and other air particle properties. - URL:https://roblox.minecraft-okinawa.com/reference/classes/Atmosphere/ - 公式:https://create.roblox.com/docs/reference/engine/classes/Atmosphere - 受け継いでいるクラス:Instance ## プロパティ - `Atmosphere.Color: Color3`:Changes the Atmosphere hue for subtle environmental moods. - `Atmosphere.Decay: Color3`:When used with increased Atmosphere.Haze and Atmosphere.Glare, defines the hue of the Atmosphere away from the sun, gradually falling off from Atmosphere.Color towards this value. - `Atmosphere.Density: float`:Defines the amount of particles in the Atmosphere and essentially controls how much in-game objects/terrain will be obscured by them. - `Atmosphere.Glare: float`:When used with increased Atmosphere.Haze, specifies the glow/glare of the Atmosphere around the sun. More glare results in an increased effect of sunlight cast onto the sky and world. - `Atmosphere.Haze: float`:Defines the haziness of the Atmosphere with a visible effect both above the horizon and into the distance. - `Atmosphere.Offset: float`:Controls how light transmits between the camera and the sky background. 英語の説明とメンバー一覧:Roblox Creator Documentation(CC BY 4.0)。日本語の解説はこのサイト独自のものです。 執筆:鈴木孝昌(現役プロジェクトマネージャー/プログラミング講師)/運営:沖縄マイクラ部 プログラミングスクール「クロスウェーブ」(https://minecraft-okinawa.com/)