# Animator(ロブロックス クラス) > Responsible for the playback and replication of Class.Animation|Animations. - URL:https://roblox.minecraft-okinawa.com/reference/classes/Animator/ - 公式:https://create.roblox.com/docs/reference/engine/classes/Animator - 受け継いでいるクラス:Instance ## プロパティ - `Animator.EvaluationThrottled: boolean`:Indicates whether animation evaluation was throttled (skipped) this frame for this Animator. - `Animator.PreferLodEnabled: boolean`:Controls whether animation LOD throttling is allowed for this Animator. When set to false, animations always evaluate at full fidelity. ## メソッド - `Animator:ApplyJointVelocities(motors: Variant): ()`:Computes relative velocities between parts and applies them to Motor6D.Part1. - `Animator:GetPlayingAnimationTracks(): Array`:Returns the list of currently active Class.AnimationTrack|AnimationTracks. - `Animator:GetTrackByAnimationId(animationId: ContentId): AnimationTrack?`:Returns an existing AnimationTrack on this Animator that was loaded from an Animation with the given animation ID. Unlike Class.Animator:LoadAnimation()|LoadAnimation(), this method does not create a new AnimationTrack instance. - `Animator:LoadAnimation(animation: Animation): AnimationTrack`:Loads an Animation onto an Animator, returning an AnimationTrack. - `Animator:StepAnimations(deltaTime: float): ()`:Increments the AnimationTrack.TimePosition of all playing Class.AnimationTrack|AnimationTracks that are loaded onto the Animator, applying the offsets to the model associated with the Animator. For use in the command bar or by plugins only. ## イベント - `Animator.AnimationPlayed(animationTrack: AnimationTrack)`:Fires when the Animator starts playing an AnimationTrack. 英語の説明とメンバー一覧:Roblox Creator Documentation(CC BY 4.0)。日本語の解説はこのサイト独自のものです。 執筆:鈴木孝昌(現役プロジェクトマネージャー/プログラミング講師)/運営:沖縄マイクラ部 プログラミングスクール「クロスウェーブ」(https://minecraft-okinawa.com/)