# AnimationConstraint(ロブロックス クラス) > Aligns two Class.BasePart|BaseParts with an animate-able kinematic or force-based joint that supports physical simulation (ragdoll, arm strength). The default joint type for R15 avatar rigs. - URL:https://roblox.minecraft-okinawa.com/reference/classes/AnimationConstraint/ - 公式:https://create.roblox.com/docs/reference/engine/classes/AnimationConstraint - 受け継いでいるクラス:Constraint ## プロパティ - `AnimationConstraint.AngularDamping: float`:Damping ratio for the rotational part of the constraint. Higher values reduce oscillation around the target orientation. - `AnimationConstraint.AngularStrength: float`:Controls how rigidly the constraint enforces the rotational part of its target Class.AnimationConstraint.Transform|Transform. Higher values track the target orientation more stiffly. - `AnimationConstraint.IsKinematic: boolean`:Toggles whether the constraint is kinematic or physically simulated. - `AnimationConstraint.LinearDamping: float`:Damping ratio for the translational part of the constraint. Higher values reduce oscillation around the target position. - `AnimationConstraint.LinearStrength: float`:Controls how rigidly the constraint enforces the translational part of its target Class.AnimationConstraint.Transform|Transform. Higher values track the target position more stiffly. - `AnimationConstraint.MaxForce: float`:Maximum force magnitude the constraint can apply to achieve its goal. - `AnimationConstraint.MaxTorque: float`:Maximum torque the constraint can apply to reach its goal. - `AnimationConstraint.Transform: CFrame`:Describes the current animation offset of the constraint joint. 英語の説明とメンバー一覧:Roblox Creator Documentation(CC BY 4.0)。日本語の解説はこのサイト独自のものです。 執筆:鈴木孝昌(現役プロジェクトマネージャー/プログラミング講師)/運営:沖縄マイクラ部 プログラミングスクール「クロスウェーブ」(https://minecraft-okinawa.com/)