# AlignOrientation(ロブロックス クラス) > Constraint which applies torque to align two attachments, or to align one attachment with a goal orientation. - URL:https://roblox.minecraft-okinawa.com/reference/classes/AlignOrientation/ - 公式:https://create.roblox.com/docs/reference/engine/classes/AlignOrientation - 受け継いでいるクラス:Constraint ## プロパティ - `AlignOrientation.AlignType: AlignType`:The constraint's axis alignment type. - `AlignOrientation.CFrame: CFrame`:The CFrame orientation with which the constraint will attempt to match the orientation of Class.Constraint.Attachment0|Attachment0. - `AlignOrientation.LookAtPosition: Vector3`:A Vector3 world space location toward which the primary axis will attempt to align. - `AlignOrientation.MaxAngularVelocity: float`:Maximum angular velocity the constraint can use to reach its goal. - `AlignOrientation.MaxTorque: float`:Maximum torque the constraint can use to reach its goal. - `AlignOrientation.Mode: OrientationAlignmentMode`:Whether the constraint uses one or two attachments in calculating its goal. - `AlignOrientation.PrimaryAxis: Vector3`:The direction of the goal's **X** axis, represented as a unit Vector3. - `AlignOrientation.ReactionTorqueEnabled: boolean`:Whether the constraint applies torque only to Class.Constraint.Attachment0|Attachment0, or to both attachments in equal and opposite directions. - `AlignOrientation.Responsiveness: float`:Controls how quickly the constraint reaches its goal. Higher values cause the attachment(s) to align more rapidly. - `AlignOrientation.RigidityEnabled: boolean`:Whether torque is dependent on other properties, or if the physics solver reacts as quickly as possible to complete the alignment. - `AlignOrientation.SecondaryAxis: Vector3`:The direction of the goal's **Y** axis, represented as a unit Vector3. 英語の説明とメンバー一覧:Roblox Creator Documentation(CC BY 4.0)。日本語の解説はこのサイト独自のものです。 執筆:鈴木孝昌(現役プロジェクトマネージャー/プログラミング講師)/運営:沖縄マイクラ部 プログラミングスクール「クロスウェーブ」(https://minecraft-okinawa.com/)