# AirController(ロブロックス クラス) > A physics character controller that governs movement while a character is airborne. - URL:https://roblox.minecraft-okinawa.com/reference/classes/AirController/ - 公式:https://create.roblox.com/docs/reference/engine/classes/AirController - 受け継いでいるクラス:ControllerBase ## プロパティ - `AirController.BalanceMaxTorque: float`:The maximum torque the character can use to remain balanced upright. - `AirController.BalanceSpeed: float`:The maximum angular speed used to align the character upright. - `AirController.MaintainAngularMomentum: boolean`:Determines whether angular momentum is preserved when input has stopped. - `AirController.MaintainLinearMomentum: boolean`:Determines whether linear momentum is preserved when input has stopped. - `AirController.MoveMaxForce: float`:The maximum force that can be applied on the ControllerManager.RootPart for moving in the ControllerManager.MovingDirection. - `AirController.TurnMaxTorque: float`:The maximum torque that can be applied on the ControllerManager.RootPart for turning towards the ControllerManager.FacingDirection. - `AirController.TurnSpeedFactor: float`:The value multiplied by the ControllerManager.BaseTurnSpeed. 英語の説明とメンバー一覧:Roblox Creator Documentation(CC BY 4.0)。日本語の解説はこのサイト独自のものです。 執筆:鈴木孝昌(現役プロジェクトマネージャー/プログラミング講師)/運営:沖縄マイクラ部 プログラミングスクール「クロスウェーブ」(https://minecraft-okinawa.com/)